Search found 23 matches

by GiGaBiTe
Sun Mar 29, 2020 11:05 am
Forum: Maps
Topic: Half-Life Map Archive
Replies: 0
Views: 16

Half-Life Map Archive

If you have a nostalgia for old Natural Selection maps, but haven't been able to find them, take a look at my map archive where I have quite a few Natural Selection maps, as well as maps for other mods. I started this archive when I noticed that many of the places which once hosted NS maps have disa...
by GiGaBiTe
Sun Mar 29, 2020 10:54 am
Forum: Maps
Topic: [NS]Blackmesa_t005
Replies: 0
Views: 6

[NS]Blackmesa_t005

https://steamuserimages-a.akamaihd.net/ugc/1022821225469690655/D9D062CED867AAF4BFA3CF4E68F8A17BA99FEA37/ A NS map based on the intro level of Half-Life. I created this map after playing one too many other Blackmesa themed NS maps that were either too cramped, full of bugs or horribly unbalanced tow...
by GiGaBiTe
Sun Mar 29, 2020 10:46 am
Forum: Maps
Topic: [NS]Block_v2b
Replies: 0
Views: 4

[NS]Block_v2b

https://steamuserimages-a.akamaihd.net/ugc/1022821225469657010/C7E7A5EDDABD4B3B122418299BAE688E975245E7/ A friend gave me the idea for this map several years back. It's an Egyptian themed maze map, it plays pretty well with bots. Download: http://number-7.com/index.php?dir=files/half-life/natural-s...
by GiGaBiTe
Sun Mar 29, 2020 10:34 am
Forum: Maps
Topic: [NS]Square_redux_t08
Replies: 0
Views: 8

[NS]Square_redux_t08

https://steamuserimages-a.akamaihd.net/ugc/1022821225469359844/8376E713FED938054D7013577562E79302ADAD91/ This map originally started out as a remake of an ancient Natural Selection 1.0x map so that it would work on later NS 2.x and 3.x branches, but I've steadily added on to and refined it over the...
by GiGaBiTe
Sun Mar 29, 2020 8:50 am
Forum: Maps
Topic: [NS]Fortsiege_006a
Replies: 0
Views: 7

[NS]Fortsiege_006a

https://steamuserimages-a.akamaihd.net/ugc/1022821225469110933/836DFC6433F838F88FDE47691733CD0737499E64/ Remake of an old friend of mines' Fortsiege map. It fixes a lot of playability issues due to high r_speeds and bugs with older compile tools that cause framerate problems on AMD and Intel video ...
by GiGaBiTe
Sun Mar 29, 2020 8:13 am
Forum: Maps
Topic: [NS]Weldsiege2b4
Replies: 0
Views: 7

[NS]Weldsiege2b4

https://steamuserimages-a.akamaihd.net/ugc/1022821225469064955/A6CC7DCB6F6FB80E9ED1AF347EED523F482EEEE3/ Loosely based on ns_weldsiege by [NK]Nut, this map expands on the original idea with a far more detailed environment and atmosphere. Beta 4 (this version) has been slightly modified to help bots...
by GiGaBiTe
Sun Mar 29, 2020 7:57 am
Forum: Maps
Topic: [TFC] Warpath_R2
Replies: 0
Views: 7

[TFC] Warpath_R2

https://steamuserimages-a.akamaihd.net/ugc/785248399680892476/1FE5E09626DFCE67AD9F7558CF9C94550A786A31/ This is a from scratch remake of the map warpath. The goal of the remake was to reduce the number of entities in the map to stop modded servers with plugins like AMXModX and NeoTF from crashing f...
by GiGaBiTe
Sun Mar 29, 2020 7:33 am
Forum: Waypoints
Topic: [Foxbot] Thekeep
Replies: 0
Views: 11

[Foxbot] Thekeep

https://steamuserimages-a.akamaihd.net/ugc/1022821225468951137/45B57155DEC1A0D16F573F6A4CC40BD55DFABEDC/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/t/&file=thekeep.7z Notes: - Bots will never use mounted guns. - It is possible to grie...
by GiGaBiTe
Sun Mar 29, 2020 7:24 am
Forum: Waypoints
Topic: [Foxbot] Junob7
Replies: 0
Views: 7

[Foxbot] Junob7

https://steamuserimages-a.akamaihd.net/ugc/1022821225468909402/0CFA1E533BB6825200637EE2575FE82DB972F628/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/j/&file=junob7.7z Notes: - Bots usually won't use the alternate long path to CP4 due t...
by GiGaBiTe
Sun Mar 29, 2020 7:18 am
Forum: Waypoints
Topic: [Foxbot] Troy2
Replies: 0
Views: 7

[Foxbot] Troy2

https://steamuserimages-a.akamaihd.net/ugc/1022821225468899463/5549F75E2CFA9C573965ACE4A38DF0B06C7C17C2/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/t/&file=troy2.7z Notes: - Due to weird map entity logic, bot control point switching i...