Search found 49 matches

by GiGaBiTe
Sun Mar 29, 2020 8:50 am
Forum: Maps
Topic: [NS]Fortsiege_006a
Replies: 0
Views: 1882

[NS]Fortsiege_006a

https://steamuserimages-a.akamaihd.net/ugc/1022821225469110933/836DFC6433F838F88FDE47691733CD0737499E64/ Remake of an old friend of mines' Fortsiege map. It fixes a lot of playability issues due to high r_speeds and bugs with older compile tools that cause framerate problems on AMD and Intel video ...
by GiGaBiTe
Sun Mar 29, 2020 8:13 am
Forum: Maps
Topic: [NS]Weldsiege2b4
Replies: 0
Views: 1947

[NS]Weldsiege2b4

https://steamuserimages-a.akamaihd.net/ugc/1022821225469064955/A6CC7DCB6F6FB80E9ED1AF347EED523F482EEEE3/ Loosely based on ns_weldsiege by [NK]Nut, this map expands on the original idea with a far more detailed environment and atmosphere. Beta 4 (this version) has been slightly modified to help bots...
by GiGaBiTe
Sun Mar 29, 2020 7:57 am
Forum: Maps
Topic: [TFC] Warpath_R3
Replies: 0
Views: 1897

[TFC] Warpath_R3

https://steamuserimages-a.akamaihd.net/ugc/785248399680892476/1FE5E09626DFCE67AD9F7558CF9C94550A786A31/ This is a from scratch remake of the map warpath. The goal of the remake was to reduce the number of entities in the map to stop modded servers with plugins like AMXModX and NeoTF from crashing f...
by GiGaBiTe
Sun Mar 29, 2020 7:33 am
Forum: Waypoints
Topic: [Foxbot] Thekeep
Replies: 0
Views: 1991

[Foxbot] Thekeep

https://steamuserimages-a.akamaihd.net/ugc/1022821225468951137/45B57155DEC1A0D16F573F6A4CC40BD55DFABEDC/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/t/&file=thekeep.7z Notes: - Bots will never use mounted guns. - It is possible to ...
by GiGaBiTe
Sun Mar 29, 2020 7:24 am
Forum: Waypoints
Topic: [Foxbot] Junob7
Replies: 0
Views: 1217

[Foxbot] Junob7

https://steamuserimages-a.akamaihd.net/ugc/1022821225468909402/0CFA1E533BB6825200637EE2575FE82DB972F628/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/j/&file=junob7.7z Notes: - Bots usually won't use the alternate long path to CP4 d...
by GiGaBiTe
Sun Mar 29, 2020 7:18 am
Forum: Waypoints
Topic: [Foxbot] Troy2
Replies: 0
Views: 1164

[Foxbot] Troy2

https://steamuserimages-a.akamaihd.net/ugc/1022821225468899463/5549F75E2CFA9C573965ACE4A38DF0B06C7C17C2/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/t/&file=troy2.7z Notes: - Due to weird map entity logic, bot control point switchi...
by GiGaBiTe
Sun Mar 29, 2020 7:09 am
Forum: Waypoints
Topic: [Foxbot] Warpath_r2
Replies: 0
Views: 1039

[Foxbot] Warpath_r2

https://steamuserimages-a.akamaihd.net/ugc/785248399680892476/1FE5E09626DFCE67AD9F7558CF9C94550A786A31/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/w/&file=warpath_r2.7z Notes: - Bots can sometimes cap CP3 too fast, which puts the ...
by GiGaBiTe
Sun Mar 29, 2020 7:00 am
Forum: Waypoints
Topic: [Foxbot] Thecove
Replies: 0
Views: 1019

[Foxbot] Thecove

https://steamuserimages-a.akamaihd.net/ugc/1022821225468419746/673F2F032945A0A8D57CD35034DBF0AB2440DE78/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/t/&file=thecove.7z Notes: - Bots won't use the underwater tunnel to CP1 due to it ...
by GiGaBiTe
Sun Mar 29, 2020 5:01 am
Forum: Waypoints
Topic: About This Section
Replies: 0
Views: 1101

About This Section

This section is dedicated to bot waypoints I make for Half-Life mods. If you have a map that you want waypoints for, I do commissions. Currently, I can waypoint the following bot types: RCBot - Works with many Half-Life mods. Foxbot - Team Fortress Classic Only. Whichbot - Natural Selection Only. Pr...