Search found 49 matches
- Sun Mar 29, 2020 8:50 am
- Forum: Maps
- Topic: [NS]Fortsiege_006a
- Replies: 0
- Views: 1902
[NS]Fortsiege_006a
https://steamuserimages-a.akamaihd.net/ugc/1022821225469110933/836DFC6433F838F88FDE47691733CD0737499E64/ Remake of an old friend of mines' Fortsiege map. It fixes a lot of playability issues due to high r_speeds and bugs with older compile tools that cause framerate problems on AMD and Intel video ...
- Sun Mar 29, 2020 8:13 am
- Forum: Maps
- Topic: [NS]Weldsiege2b4
- Replies: 0
- Views: 1968
[NS]Weldsiege2b4
https://steamuserimages-a.akamaihd.net/ugc/1022821225469064955/A6CC7DCB6F6FB80E9ED1AF347EED523F482EEEE3/ Loosely based on ns_weldsiege by [NK]Nut, this map expands on the original idea with a far more detailed environment and atmosphere. Beta 4 (this version) has been slightly modified to help bots...
- Sun Mar 29, 2020 7:57 am
- Forum: Maps
- Topic: [TFC] Warpath_R3
- Replies: 0
- Views: 1918
[TFC] Warpath_R3
https://steamuserimages-a.akamaihd.net/ugc/785248399680892476/1FE5E09626DFCE67AD9F7558CF9C94550A786A31/ This is a from scratch remake of the map warpath. The goal of the remake was to reduce the number of entities in the map to stop modded servers with plugins like AMXModX and NeoTF from crashing f...
- Sun Mar 29, 2020 7:33 am
- Forum: Waypoints
- Topic: [Foxbot] Thekeep
- Replies: 0
- Views: 2005
[Foxbot] Thekeep
https://steamuserimages-a.akamaihd.net/ugc/1022821225468951137/45B57155DEC1A0D16F573F6A4CC40BD55DFABEDC/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/t/&file=thekeep.7z Notes: - Bots will never use mounted guns. - It is possible to ...
- Sun Mar 29, 2020 7:24 am
- Forum: Waypoints
- Topic: [Foxbot] Junob7
- Replies: 0
- Views: 1246
[Foxbot] Junob7
https://steamuserimages-a.akamaihd.net/ugc/1022821225468909402/0CFA1E533BB6825200637EE2575FE82DB972F628/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/j/&file=junob7.7z Notes: - Bots usually won't use the alternate long path to CP4 d...
- Sun Mar 29, 2020 7:18 am
- Forum: Waypoints
- Topic: [Foxbot] Troy2
- Replies: 0
- Views: 1180
[Foxbot] Troy2
https://steamuserimages-a.akamaihd.net/ugc/1022821225468899463/5549F75E2CFA9C573965ACE4A38DF0B06C7C17C2/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/t/&file=troy2.7z Notes: - Due to weird map entity logic, bot control point switchi...
- Sun Mar 29, 2020 7:14 am
- Forum: Waypoints
- Topic: [Foxbot] Spacebowl
- Replies: 0
- Views: 1135
- Sun Mar 29, 2020 7:09 am
- Forum: Waypoints
- Topic: [Foxbot] Warpath_r2
- Replies: 0
- Views: 1043
[Foxbot] Warpath_r2
https://steamuserimages-a.akamaihd.net/ugc/785248399680892476/1FE5E09626DFCE67AD9F7558CF9C94550A786A31/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/w/&file=warpath_r2.7z Notes: - Bots can sometimes cap CP3 too fast, which puts the ...
- Sun Mar 29, 2020 7:00 am
- Forum: Waypoints
- Topic: [Foxbot] Thecove
- Replies: 0
- Views: 1025
[Foxbot] Thecove
https://steamuserimages-a.akamaihd.net/ugc/1022821225468419746/673F2F032945A0A8D57CD35034DBF0AB2440DE78/ Download: http://number-7.com/index.php?dir=files/half-life/team%20fortress%20classic/mods/foxbot/waypoints/t/&file=thecove.7z Notes: - Bots won't use the underwater tunnel to CP1 due to it ...
- Sun Mar 29, 2020 5:01 am
- Forum: Waypoints
- Topic: About This Section
- Replies: 0
- Views: 1109
About This Section
This section is dedicated to bot waypoints I make for Half-Life mods. If you have a map that you want waypoints for, I do commissions. Currently, I can waypoint the following bot types: RCBot - Works with many Half-Life mods. Foxbot - Team Fortress Classic Only. Whichbot - Natural Selection Only. Pr...