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monkeywithawrenc...
Posted on: Jul 21 2011, 12:32 PM


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Joined: 11-July 11
Member No.: 27


Ahh. We (me and the owner of the build server I play on primarily) looked through the lua code a while back and found out the cause of that bug. There is a line in the the lua that set the max functional angular velocity to 2600 degrees per second (so the actual point where it stopped working was 433 rpm). We could set it to 3600 and then it would work up to the default max angular velocity in gmod. The only issue with doing that would be that planes that used the propeller tool to work before would now be under powered. Another issue would be that we use a script that allows us to change the server's max angular velocity, velocity, ect. so it is still possible for us to sail past that 3600 degrees per second, so I ended up just writing an e2 that basically does everything I wanted the propeller tool to do. It has an input for efficiency (probably should be called strength) so as the efficiency increases, the thrust the propeller generates increases, but so does the rotational drag of the propeller. Thrust is dependent on the speed of the propeller and the efficiency that its set at. I just thought of a few additions I want to make to the e2 so I'll post it once I'm done. I am going to make the force of the propeller also dependent on the size of the propeller and i am going to set it so if the prop is in water, the drag and force are significantly increased like it would be in real life.

Thanks for a reasonably fast reply. I look forward to seeing more of your work soon!
Monkey
  Forum: Model Development · Post Preview: #32 · Replies: 20 · Views: 43,723

monkeywithawrenc...
Posted on: Jul 11 2011, 05:16 PM


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Do you think you can fix (fix might not be the best word to use here, it could be designed this way) the propeller tool? It stops working above about 400rpm (by stops working, I mean it ceases to produce any force). Is there a way it could be designed so that there is no max rotational velocity that it will function under? If this is not an option because the changes would render propellers created with the older version incompatible with the new version or vice versa, could you make a propeller 2 tool that is fixed? Thanks.
  Forum: Model Development · Post Preview: #30 · Replies: 20 · Views: 43,723


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